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Game of Thrones: The Card Game (or AGoT , for short) is an out-of-print card game a collection produced by Fantasy Flight Games. It is based on A Song of Ice and Fire, a series of novels written by George R. R. Martin. The first set was Westeros Edition and was released in August 2002. Since then, he won two Origins Awards. The main designer of this game is Eric Lang, the main developer is Nate French, with Damon Stone serving as an associate designer.

In the game, the player assumes the leadership of one of Westeros' big houses vying to master King's Landing and Iron Throne. To achieve this, the players launch military strikes against their opponents, ruining their opponent's plans with their own intrigue, and making the game of power to win the support of the empire.


Video A Game of Thrones (card game)



Fax

Every home is one of the main factions involved in the fight for the Iron Throne that AGOT LCG provides. Each house provides different strengths and weaknesses, allowing different styles of play to interact in the same game. Certain cards are limited to one or two houses, giving each house a unique flavor. Currently, there are eight factions that can be played on AGoT LCG. Each is identified by a shield inscribed with the home arm, which is located on the top right corner of the card.

Big house

  • House Stark, the venerable ruler of the cold North. Stark's shield is a gray direwolf on an ice-white field. Stark's prominent figures include Lord Eddard Stark and his wife Catelyn, their son Robb, and Maester Luwin, Ser Rodrik Cassel, and Brynden "The Blackfish" Tully. Common game mechanics include direct killing, deck search, and improved defense. Many Stark effects are themed military challenges.
  • House Lannister, a rich and dangerous Casterly Rock resident. The Lannister shield is a golden lion on the red square. Prominent Lannister characters include Jaime, Cersei, and Tyrion Lannister, as well as Ser Gregor Clegane, Ser Addam Marbrand, and Grand Maester Pycelle. Common game mechanics include pulling cards, kneeling effects, and manipulation of traits. Many of Lannister's effects are themed intrigue challenges.
  • The House of Theheon, the blood of king Robert, the ruler of Dragonstone and Storm's End. The Westheon shield is a black deer over a gold field. Prominent Western figures include Robert, his brothers, Stannis and Renly, and Melisandre, Ser Davos Seaworth, and Loras Tyrell, Knight of Flowers. Common game mechanics include power manipulation, standing effects, and card retrieval from dead and discarded piles. Many of Westheon House's effects are power challenges.
  • The Greyjoy House, the ruler of the Iron Islands and Ironborn invaders who prey on the rest of Westeros. The Greyjoy shield is golden kraken on the black court. Greyjoy important figures include Theon, Asha, and their father Balloon Greyjoy, also the Ballon brothers, Euron Crow's Eye and Aeron Damphair. Common game mechanics include location control, the ability to store characters, undo events, and increase the strength of attacking characters. Many of Greyjoy's home effects are themed around winning challenges without an opponent.
  • The Targaryen House, the descendants of the Aegon the Conqueror and their exotic followers. Targaryen Protector is red on a black three-headed dragon representing Aegon and his sisters. Targaryen's prominent characters include Daenerys Targaryen and three dragons, Khal Drogo, Ser Jorah Mormont, and Gray Worm. Common game mechanics include attachment manipulation, strength reduction, and kill effects on 0 characters strength (often referred to as "burn" effects), and play characters outside the marshalling phase. Many Targaryen effects are themed around winning or losing a challenge with the power of 4 or more.
  • House Martell, ruler of the Dorne desert region, the southernmost region of Westeros. Martell's shield is a red sun pierced by a golden spear, in an orange field. Prominent Martell figures include Doran Martell, Oberyn Martell the Red Viper, his daughter, Sand Snakes, and his nephew Arianne Martell. Common game mechanics include icon manipulation, removing effects, stealth, and drawing cards. Many of Martell's themed effects miss the challenge, which causes such effects to be referred to as "revenge" effects.

Other factions

Some of the big houses featured in A Song of Ice and Fire are not represented as Individual Homes within AGoT LCG, but still appear in the game. Tully's house is present in the game as part of their ally, House Stark. House Lannister and House Baratheon both feature many Tyrell House cards, and some of Tyrell House's important characters are featured as promotional cards. House Tyrell also stands out in the expansion of A House of Thorns, just like House Bolton on a smaller level. The other lower houses also appeared in the game, in service to the Great Houses they vowed. Some of Frey's card cards also make an appearance, especially as a neutral card. House Arryn is a prominent theme in A House of Talons .

In addition to the noble houses, AGoT LCG also features many other factions present in the Ice and Fire Songs as part of a particular theme. Example: Wildling is featured in Winter Block , while Asshai'i has been a sub theme for many expansions.

Maps A Game of Thrones (card game)



Card

Each player provides his own deck to play the game. Deck consists of Home Cards or Alliance to represent an optional player faction, an Agenda that modifies the faction, a plot deck consisting of exactly Plots card, and then a main image deck of at least 60 cards consisting of Characters , Attachments , Locations >, and Events .

House card

Each House card represents one of the main factions involved in the Five Kings War. Each House provides different strengths and weaknesses, allowing different styles of play to interact in the same game. Selected House Cards will often restrict allowed cards in the rest of the deck, by restricting cards marked as allowed only to other House.

Characters, Locations, and Attachments often have House affiliates, and are often used on decks that run matching House cards. Some cards do not have House affiliates, and such neutral cards can be used freely on any deck. Cards with House affiliations other than the selected House card can be used, providing the card itself has no restrictions, but it requires spending extra resources to bring them into play.

Organizer card (optional)

Introduced at Valyrian Block, any deck that uses a House card (but not an Alliance card) can use one Agenda card. Agenda cards either modify the rules to build player decks, or provide an in-game advantage, usually at the expense of some other losses such as requiring extra powers to win, reduce the card balance, or limit the claimed power.

Plot card

The card plot is generally considered to be a feature defining A Game of Thrones: The Card Game. Unlike the source deck which is shuffled and taken at random, at the beginning of each round, each player chooses a new plot card to be revealed, which will have an effect on the rotation to be played, allowing for strategic elements for random games.

The card plot shows the number of gold bases available for players to use to bring new cards into play during the Marshalling phase (shown by numbers in gold coins), the value of basic initiatives to determine play orders for rounds (indicated by numbers in the diamond), the value of the base claim to determine the scope of effect that the player won the challenge (shown by numbers in the silver disk), and a text box detailing other effects or limitations on the plot cards, including any possible there is.

Most plot cards are designed with built-in built-in exchange, sacrificing high claims for low revenue, or some other game mechanical weakness.

Character card

The character cards represent the unique character of A Song of Ice and Fire novels, such as Eddard Stark, as well as generic people and mass groups (like soldiers) that can be found there. Generally, the characters are the main focus of the deck because they are the type of card principle that is used to participate in the challenge, and thus collect the token strength needed to win.

The Character card attribute consists of the cost of gold (generally represented by numbers coated on gold coins in the upper left corner), the above names that may be preceded by a black flag if the character is unique and/or an infinity symbol if the character is endless >, House affiliates (represented by one or more House shields in the upper right corner, although neutral characters will have empty shields), artwork depicting the characters at the top of the card, the value of strength (represented by numbers on stylish rugs or shields that are not flashy in the middle of the left side), zero to three challenge icons (the red ax represents Military, green eyes symbolize Intrik, and blue crown represents Power) are arranged at the bottom of the left side, and the text box at the bottom of the card.

Inside the text box may be features , keywords , effects or other game icons, and spice text from the novel. Nature is bold and italicized at the top of the text box, and usually represents a role or group in the world of A Song of Ice and Fire, such as Lords or Dothraki. They do not have their own game functionality, but are used to group together characters so that other gaming effects are used by or against different groups of characters. Keywords are game mechanisms defined in rules affecting that character, such as No Attachments, which prevent any attachment from being placed on that character.

Attachment card

Attachments are cards used exclusively to modify other cards. The attachment may not be played unless it is attached to the right type of card, usually a character card unless the attachment itself says otherwise.

Attachment card attributes consist of gold fees (usually represented by numbers coated on gold coins in upper left corner), the names above can be processed by a black flag if the attachment is unique and/or an infinity symbol if the attachment ends , House affiliates (represented by one or more House shields in the upper right hand corner, although neutral attachments will not have shields), artwork depicting attachments at the top of the card, and a text box at the bottom of the card. Along the Winter block, some cards are printed with a black crow icon in the lower left corner to show the Doomed attachment. It is not known whether such attachments will appear again.

Inside the text box may be features , keywords , effects or other game icons, and spice text from the novel. Characters are bold and italicized at the top of the text box, and usually represent a type of enhancement, such as a skill or title. They do not have their own game functionality, but are used to group shared attachments to other game effects used by or against various attachment groups. Keywords are game mechanisms defined in rules affecting the attachment such as Settings, which allows attachments to be played at the beginning of a game unlike normal attachments.

Occasionally, gaming effects may cause the card to be a face-to-face attachment attached to other specific cards. These functions are the same as normal attachments, unless they are treated as having no names, no text, no gold fees, no House affiliates, and are discarded if they are forced to stop playing.

Location card

Location cards represent unique places in the setting of A Song of Ice and Fire novels, such as King's Landing, generic areas such as territory, and even mobile locations such as sailboats and warships. Many locations are used to supply additional revenue , effects , but various effects are present.

The location card attribute consists of gold fees (generally represented by numbers coated on gold coins in the upper left corner), the names above which may be preceded by a black flag if the location is unique, the House affiliation (Represented by one or more House shields in the upper right corner , although neutral locations will not have shields), artwork depicting the location at the top of the card, and a text box at the bottom of the card.

Inside the text box may be features , keywords , effects or other game icons, and spice text from the novel. Its properties are bold and italicized at the top of the text box, and usually represent areas in the A Song of Ice and Fire world, such as Westeros or Dorne. They do not have their own game functionality, but are used to group locations together for other gaming effects to be used by or against different groups of locations. Keywords are game mechanisms defined in rules affecting such locations, such as Limited that restrict players to play one such card per round.

Event cards

The event card represents a special action or event of A Song of Ice and Fire novel that can be used in game travel. Certain events may be restricted so that they can only be played by certain Houses, and some may only affect cards from certain House affiliates. Event cards generally have play limits or fees for some types that can be paid in influence, gold, or perhaps by modifying the game status of one or more characters, locations, attachments or home cards.

The Event card attribute consists of the above name which can be preceded by a black flag if the event is unique and/or an infinity symbol if the event is endless , the artwork depicting the event at the top half of the card, and text box at the bottom of the card.

In the text box may be hallmark , keyword , but will mainly be one or more game effects, and spice text from the novel. Characters are bold and italicized at the top of the text box, and usually represent certain types of events such as Small Boards . They do not have their own game functionality, but are used to group events together so that other gaming effects are used by or against various event groups. Keywords are game mechanisms defined in the rules that affect the event, as Deathbound directs the event used to the dead pile instead of the normal discharge pile.

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Rules

Deck development

Each player participating in A Game of Thrones game uses two decks: 1) deck 7 card plot and 2) card 60 (40 for draft) draw deck characters , attachments , location , and events . While playing a deck card drawing will often end up in other game areas including removing stacks (discarded cards from games) and dead stacks (cards killed or marked with the Deathbound keyword). Typically, players are only allowed three copies of a certain card (as determined by the card name, regardless of card type or game text similarity) on their image deck, and only one copy of a particular card, by name, on deck < i> plot them, but these restrictions may be modified by some other cards, such as the Twins agenda.

Win condition

A player must get 15 tokens of power between the House card and their characters in play to win A Game of Thrones. Many cards in the game can change the number of players or opponents needed to win. Generally, power tokens are obtained by winning challenges against opponents, but some cards allow players to directly claim power for cards or House characters in other ways.

Settings

At the beginning of the game, each player shuffles their deck drafts, and draws the top 7 cards, with an option to mulligan given to each player to shuffle and draw new hands. From this initial hand, each player can select up to 5 gold characters, locations and attachments with the Settings keyword, but no more than 1 card of any type with Restricted keywords, from their hands; these cards are placed face down until all players are ready to reveal their starting cards in the game. After all the cards are revealed, players pull the cards again until they each have 7 cards in their hands again.

Rounds and phases

The game is played through repeated rounds until one or more players meet victory conditions, or all but one player has qualified for elimination. The rotation is divided into 7 phases, with each phase allowing players to alternate actions that affect the state of the game in several ways.

The first phase of each round is the Plot phase. Each player selects an unused plot from the deck the plot , and all players reveal their chosen plot simultaneously. The initiative value of the plot and other resource cards is calculated, and the player with the highest initiative chooses which players will advance in each of the current round phases. The text box effect of the plot is then completed in the order selected by the first player.

In the second phase, the Draw phase, each player is allowed to draw two cards from their draw deck.

Although divided into turns for each player, the Marshalling phase is a single phase for all players. At the beginning of each player's turn in the Marshalling phase, the player calculates all revenues from the plot cards and other available resources. The player can then bring in new resources in the form of characters, locations, and attachments into play by spending gold. Some events and other triggered effects also require gold payments, and unused revenue is not carried over to other rounds, so resource management is important.

The fourth phase is the Challenge phase. Like the Marshalling phase, every player has a turn to start a challenge against another player. Generally, players can start one of every Military , Intrigue , and Power challenge each round, but some cards may allow an exta challenge to initiate or reject specific challenges. Also, in multiplayer games, he can use all his challenges on one opponent or divide them among his opponents. He does not have to use them all. Challenges can be started in any order, and require players to kneel one or more characters with icons that match the challenge type to start a challenge. Then, the attacked player can kneel one or more characters to try to challenge the challenge. After all the player action is taken, the player with the highest total strength in the challenge wins. If the defender wins, nothing special happens, but if the attacker wins, then the defender suffers losses depending on the type of challenge that begins.

  • Military - if the defender loses, he/she should kill the number of characters he controls equals the claim value in the attack plot.
  • Intrigue - if the defender loses, he must randomly throw a number of cards from the same hand as the claim value in the attack plot.
  • Strength - if the defender loses, he must remove a number of power tokens from his Home card equal to the claim value in the attacker plot, and place them on the Attack House card.

In the fifth phase, the Establishment phase, each player calculates the total strength of all controlled characters standing , plus the amount of gold remaining in his (unused) holdings). The player with the highest total victory dominates the innings, and claims 1 power token for his home, taken from the power of the public pool.

In the Stand phase each player changes each kneeling card to stand .

With the LCG format comes a new phase, the Taxation phase, wherein each player returns unused gold to a public pool (in CCG format, players can not use gold outside their turn in the Marshalling phase).

Common game rules and terms

Kneel and stand are two possible game states for every card in the game, even if there is a special state of moribund that is described further in the faq on the site web FFG. The Card Standing is upright, and ready to be used to pay for effects, or to start or maintain a challenge. Knee cards are rotated 90 degrees to the side, indicating that they are accustomed to paying for effects, or to start or maintain a challenge. Some gaming effects can be of a card (change them from stand to kneel ) or stand card (change it) from < i> kneel to stand ) to manipulate the player's resources.

Unique Card represents individuals, places, objects, and special events in A Song of Ice and Fire world. Unique cards may not be played if the player already has a copy of the card being played, or if a copy of the card can be found in the pile of dead players. Unique characters, locations, and attachments can be placed with copies already played to serve as duplicates . Duplicates can be removed to store unique cards so they are not killed or discarded.

Triggered Effects is a kind of game effect that players choose to use to change the state of the game in some way. The triggered effect is marked with a clear name of a phase (one of Plot , Draw , Marshalling , Challenge , Domination , or Stand ) or Every phase to indicate when the effect can be used. Other time words that may precede the triggered effect are Response bold, indicating that the effect can only be used in response to other events in the game. The triggered capability is part of the triggered effect, and is specifically triggered by the effect written on the card being played.

Passive Securities is a game effect that does not have the bold deadline indicated, but instead occurs when certain prerequisites are met, such as the role character.

Constant Capabilities is a game effect written on the card in a game that has an ongoing effect on the status of the game.

Influence is shown in various characters, locations, and attachments in the game with numbers on the scroll in the card text box. In the Valyrian block, influence is introduced as an additional resource to be managed, which requires players to kneel one or more cards with a certain total amount of influence to pay for the effect.

Usually, once the gaming effect has started, it completely resolves without interruption. However, once the effect is initiated, there is a chance for certain effects to Cancel the initial effect. If the effect is canceled, all fixed costs are paid, the usage limit still exists, but the effect does not occur.

Kill means deleting a character from play, and placing it in stack off . Kill effects only work on characters, including other cards that currently function as characters, but other cards can be placed in a dead stack through various game effects, such as the Deathbound keyword.

Remove , when it happens without the modifier modifier, it means taking the currently playing card, and place it in the remove stack .

Generally, whenever an effect targets a card to be killed or discarded, players are given the opportunity to Store a card of its effect, either by removing duplicate targeted cards or by using other game effects. If the card is stored, it is not removed from play, and it is not considered killed or discarded.

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The organized game

Night Watch

Fantasy Flight Games has an official volunteer group that organizes sanctions tournaments for A Game of Thrones. Night's Watch is named after the guardian of The Wall in the north of Westeros in a fictional setting of A Song of Ice and Fire. These volunteers organize tournaments, organize demonstration games for new and interested players, and distribute promotional materials provided by FFG.

Gift

  • Golden Dragon is the form of loyalty points provided for purchase and play in tournaments. Packaging for booster packs, starter decks, and premium starter decks all have gold coins with figures representing the number of gold dragons gained, each one, two, and five. Players can also get certificates from eighty, forty, and twenty golden dragons to place the first, second, or third (respectively) in a sanction tournament. Gold dragons can be exchanged with FFG for old promotional cards, booster packs, and other special AGoT products, such as card bundles, house rock cards, and specialty home electrical tokens. Gold Dragon's redemption program officially ended on 30 June 2008.
  • Promotional cards are often awarded to Night's Watch volunteers by FFG to be given to participants with sanctioned tournaments. Sometimes these cards follow a special theme for the tournament, but that's not always the case. Usually a card can be inserted into any deck legally, but some are marked with a skull icon to indicate that the card can not be inserted unless a special rule applies to the tournament.

Tournament

There are several different types of official tournaments approved by FFG. In Classic format, players bring their own deck, which may include cards from any set, as long as the card is not on the forbidden list. In the Standard format, players bring their own decks, which may only include cards from the latest block. In August 2006, only cards were released because the Valyrian blocks were legal in Standard format. In the Limited format, players instead build their decks in tournaments, using the draft packages provided (on Limited - Draft ) or the starter deck (in Limited - Sealed Deck ) and the amplifier package.

In addition to restrictions on usable card pools, FFG does not limit how Night's Watch volunteers organize tournaments.

Thrones-Tournaments.com tries to provide a central list of all international and local tournament stores, to help players find games to compete.

World and Continental Championships

The A Game of Thrones World Championships are held annually at Gen Con Indy until 2012, when they move to the Fantasy Flight Events Center in Minneapolis, with Gencon redesigning the North American Championships. Part of the prize winner is the opportunity to design their own cards.

2003 world champion Casey Galvan was then hired by FFG to serve as the main developer, the position he occupied until the fall of 2005. Now he has a consulting role in FFG. Runner-up at the tournament, Nate French, entered as the main developer in Spring of 2006 and continues to this day.

Four cards created by champions released during the game are being produced as CCG re-released (sometimes with changes) at LCG: Lord's Bandit was released in Tourney for the Hand (with new title "Newly-Made Lord"), Flea Bottom was released at The Grand Melee, First Snow of Winter was released on On Dangerous Grounds (with similar text) and Ghost of High Heart was released in Where Loyalty Lies (with similar text).

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Podcasts

There are a number of podcasts that focus on A Game of Thrones: The Living Card Game , such as Beyond The Wall weekly, 2 Champs and Chump, Great Beards of Westeros and Spanish 2 Maestros 1 Pupilo.

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Set and expansion

When released, A Game of Thrones was introduced as CCG. Cards for AGGT CCG are organized into sets and expansions that can be mixed together and used interchangeably. A block consists of a base set , up to two set extensions , starter premium , and often one or more promotional card.

Typically, a basic set consists of 240 cards available on one of the starter decks, consisting of a mixture of fixed cards and a random assortment of other cards, or booster packs, consisting of 11 randomly sorted cards, 1 rare, 3 not common, and 7 is common. Booster packages are generally shipped in groups of 36, creating a reinforcement box. The expansion set usually contains 150 cards, and is only distributed as a booster package similar to the base set. Premium Starters consist of two or three decks of pre-made cards, usually reprinted from the previous set, but also introduce 10 new cards as well.

In a basic set and expansion set, cards are divided into groups based on their frequency of occurrence, with rare cards that include the most frequent cards, fewer ones more often, and the cards most frequently used. Also available in regular and premium standards are certain fixed cards that always appear in the packaging. Also available are draft packages consisting of 1 card draft , 5 plot cards, 6 house cards and 8 location which is generally useful for every deck, and allows for more competitive level fields during the tournament draft .

At the end of 2007, A Game of Thrones CCG was changed to A Game of Thrones LCG (Living Card Game), which ended a random booster package that supports fixed packages, called Package Chapter, released about once a month. The chapter package consists of 60 fixed cards - 3 copies of 20 cards. The Core Set consists of 4 previously constructed decks comprising Stark, Lannister, Baratheon, and Targaryen, and is marketed as a starting point for new players. It will also include game boards, power tokens, gold tokens, and game pieces to use for multiplayer titles. Along with switching to LCG, there is also more focus on the multiplayer aspect of the game, now referred to as Melee, rather than head to head play, now referred to as Joust.

A promotional card is usually provided as a reward for participating in an FFG registered tournament, by attending certain conventions, or purchasing another A Game of Thrones promotional package.

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Industrial awards

The first base of the game - Westeros Edition - won the Origins Award 2002 for The Best Trading Card Games of 2002 . The second set of sets - Ice and Fire Edition - followed next year and won the Origins 2003 Award for Best Game Card Expansion or Supplements 2003 .

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References

  • "Winter Edition Premium Rules" (PDF) . Archived from the original (PDF) in 2007-01-24 . Retrieved 2006-10-17 . < span>
  • "A Game of Thrones 2006-2007 Setting Playney Play Rules" (PDF) . Archived from the original (PDF) in 2007-03-18 . Retrieved 2006-10-17 .

A Game Of Thrones The Card Game 2nd Edition Review â€
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External links

  • agameofthrones.com - Official website

Source of the article : Wikipedia

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