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At Dungeons & amp; Dragons fantasy role-playing game, undead is a monster classification that players' character can find. Dead beings are the most common beings, which have been animated by spiritual or supernatural powers.


Video Undead (Dungeons & Dragons)



Riwayat publikasi

Advanced Dungeons & amp; Dragons edisi pertama

Advanced Dungeons & amp; Dragons edisi kedua

Dungeons & amp; Dragons edisi ke-3

In the third edition of the game, "Undead" becomes "creature type".

In the third edition of the game, all undead have darkvision up to sixty feet. The corpses have various immunities, including immunity to: all effects that affect thoughts, toxins, sleep effects, paralysis, asthma, illness, and death effects. They are also not hit by a critical blow, non-lethal damage, draining ability, or energy drain. Mostly Dungeons & amp; Dragon undead can be "turned away" (thrown out) or destroyed by a good scholar, and rebuked (forced to snuggle) or supported by an evil clergyman.

Dungeons & amp; Dragons 4th edition

Dalam edisi keempat game, "Undead" adalah kata kunci, bukan tipe makhluk.

Dungeons & amp; Dragons 5th edition


Maps Undead (Dungeons & Dragons)



Allip

The allip is an undead creature, the remnants of the spectrum a person is encouraged to commit suicide by madness in life. They are found in any land, and underground, they are alone, and carry nothing, despite the human intelligence.

In the third edition of the Monster Manual , an allip is described as having the same features as it does in life, but it is very distorted. His mouth twisted, and his eyes shone. From the waist down, it becomes much more like a gas, looks like a typical ghost - it has no legs, and falls into "a vaporized void". This leaves a faint trace of fog behind him as it moves.

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Animus

In the World of Greyhawk campaign settings for Dungeons & amp; Dragons , a animus is a living monster created through the use of mysterious magic and divine magic. They are unique to the Great Kingdom and its successors.

Animus retains all the skills and strengths they possess in life (unless the god forbids them) and also attains another power of their transformation. All animals have enormous power, and can spread fear with their touch. They also gain the power to command undead, and can be paralyzed by gazing into the eyes of the target. An animus can also mentally dominate living beings and instill suggestions into their minds.

Among the most important forces of an animus is its regenerating power. An animus can only be totally destroyed by being cremated or dissolved in acid.

Unique among the undead, animuses are affected by the disease. However, since the animus is dead, there is no disease that can be fatal or turn off an animus.

The animus is the legacy of an alliance between the House of Naelax and the Baalzephon demon. In CY 440, an ancestor of the line of Naelax Overkings made contact with Baalzephon to increase his own base of strength. Baalzephon promised to help Naelax get the Overking position in exchange for the soul of the Naelax line. Part of the help given here will be the secret to creating the animus.

About 583 CY, during Greyhawk Wars, the first animuses were created. Overking Ivid V, a paranoid of unfaithful advisors and nobles, has many major generals, aristocrats and landlords killed, especially after the defeat of the Aerdy troops at the Battle of Innspa. Their bodies were handed over to the priests Hextor and the demons provided by Baalzephon. Each body is imbued with the mixing of divine and evil magic spells while souls live in an artifact borrowed from Baalzephon, Box from Abyssal Bone .

Among those who turned into animuses, eventually, Ivid himself, changed by order of Baalzephon, who hoped to prevent the wasting disease that had befallen Ivid and threatened to kill him. The goal is to keep Ivid as a stable puppet on the Malachite Throne. However, the plan failed, because the disease developed uncontrollably.

Because of the loss of Rauxes and with it Ivid, there is no way to create new animals, like the Baalzephon demon and the Coffin have vanished along with the capital of the Great Kingdom. The right spell used to create animations has also been lost as well. However, many animus still run on the land of Aerdi. Since the loss of Ivid, the magical effect that binds them to loyalty to him is diminished, and many animos pursue their own plans.

The second story puts an error on the creation of the animus, at least initially, at Lady Lorana Kath, one of 12 Death Knights created by Demogorgon. In this story, he created the first Animi of the peasants from his territory near Stringen, both as a means of finding a lover who could tolerate being near the Death Knights, or in the hope of finding a way to undo the transformation imposed upon him by Demogorgon. He then reveals the secrets of animus creation to Ivid V and Hextor's priesthood as a means to lick. Under this theory, Kath is still considered capable of creating new creatures, a potential she uses as a means of maintaining power in the Hextor priesthood.

Publish history

The Animus first appeared on From the Ashes , which connects the first appearance of a monster with the storyline of Greyhawk Wars. The idea is that meat in the supplement is never released (but available online) Ivid the Undying . The monster was later renewed in 2001 for the third edition at Living Greyhawk Journal , and for version 3.5 in Dragon Magazine "Creature Catalog".

There are no official game statistics that allow players to replicate the animation creation process, and explicitly say that the process is not possible to be replicated in game statistics.

Known animations

  • Prince Anxann
  • Darrien from Dastryth
  • Delglath from Rinloru, which can remove acid from the palm of his hand
  • Unresponsible Drax, Astra Ruler Ruler
  • Count Hastern
  • Overking Ivid V
  • Prince Jichrisen
  • Jireen
  • Count Kalord
  • General Kalreth
  • Prince Kobasten
  • Calculate the Madral Ishenvan of Paralad
  • Marrin of Errantkeep
  • Duke of Szeffrin of Almor, is said to have been given iron-like skin during the transformation
  • The Zamasken Prince

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Ashen Husk

The ashen husk is a living body formed from the animated bodies of those who die of thirst and dehydration while in the desert (as opposed to being labeled as animated bodies, however, they are not zombies).

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Baelnorn

baelnorn is a fictional undead creature, usually a spellcaster. They are portrayed as elves who seek undeath to serve families, communities, or other purposes (usually to see the wrong ones corrected or to achieve certain miraculous discoveries or deeds). They are lich-like creatures that look as elves that look impressive with wrinkled skin and glowing white eyes. Most of their performances in modules, book arrangements, games, novels and the like are related to the old master of Cormanthor/Myth Drannor, a fictitious location in the Forgotten Realms campaign setting.

Baelnorn was created through a powerful mysterious or necromantic ritual. Typically, the elf's character chooses to pursue a task that will go beyond death voluntarily through the process. This process is described similarly to Lich, but does not result in a fear-oriented ability attributed to liches. Rituals allow characters to retain all their memories, personality, and abilities. In addition, the process alters the character's abilities, conferring many of the powers seen in other undead types, including crippling touches and summoning others, less undead forms. In the Forgotten Realms setting, Gold or Sun elves are the most likely to pursue this goal, but must first seek approval from various groups, sometimes including Seldarine.

To be baelnorn (not lich), characters must be from non-malicious alignment (usually Good Lawful). However, baelnorn can become evil after the ritual, as seen in the character of Tordynnar Rhaevaern, described in the Lords of Darkness supplement. In the D & amp; D

Baelnorn characters usually appear in the role of champion, protector, and protector. In the Elminster in Hell novel, Elminster consults with a number of baelnorn under the ruins of Myth Drannor. In the novel and game's "Pool of Radiance" novel and games, the protector of baelnorn Miroden Silverblade was kidnapped by the cult. The forgotten novel Realms The Siege and The Lost Library of Cormanthyr are both guardian baelnorn characters. The Tordynnar Rhaevaern character is detailed in the Lords of Darkness supplement as an archmage baelnorn that has become evil and demonstrates hatred in humans.

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Bloodhulk ​​â € <â € <

The bloodhulk ​​â € <â € is an undead creature who was originally an evil creature, fanatical, shamanic or similar human being that others have come to worship as gods, and have too much sacrifice made for them. When they die, blood clots from those sacrificed to the burst of blood begin to flow in their blood vessels, and it appears as a brutal, giant, and blurry cruelty.

Bloodhulks resemble humans, though very vague. So full of blood have muscles, skin, tendons and such that they look unutilized and their identity is completely lost. Their blood vessels dilate through their thick, red, rippling skin, struggling to pump blood to the large upper mass. Their heads are highly disproportionate throughout their bodies, being wilted and wrinkled and small at the top of their huge torso.

Under the rules of Second Edition, Bloodhulks is described as a very pleasant creature with no passion other than wandering and getting the blood of anyone who will cross the boundaries of their lives. For every victim, Bloodhulk ​​kills with their brute strength and strong fists, they consume the remnants and become stronger than blood. Finally their hearts can no longer take the load, and the creatures shrink and die. For some reason, Bloodhulks are often depicted with other small Bloodhulks, perhaps clerics or who also receive a small part of Bloodhulk's blood sacrifice in life.

In the Third Edition, Bloodhulks appear to have lost their clerical background, their ability to consume blood, and their susceptibility to heart failure. They are essentially equivalent to zombies, albeit with an increase in size and blow point and vulnerability to piercing weapons.

Most Bloodhulks can not speak. Some who can talk speak Undercommon.

A blood-tearing crusher, a blood-clawing fighter, and giant blood-catcher appeared in Monster Manual IV (2006).

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Bodak

The Bodak is an undead creature in Dungeons & amp; Dragons fantasy role-playing game from the Infinite Layers of the Abyss. Bodak is human-shaped, with gray-black skin and a characterless face. His gaze kills living beings. A body is always evil messed up. It is said that humanoids who died in some of the most evil places in the Abyss returned as bodaks.

Bodak introduced to D & amp; D game in the first edition of Advanced Dungeons & amp; The dragon with the Lost Caverns of Tsojcanth module (1982), It appeared in the first edition of Monster Manual II (1983). For the 2nd edition, it appears in the Monendrous Compendium Outer Planes Appendix (1991) and it is more detailed in the first Planescape Monstrous Compendium Appendix (1994). The Third Edition Monster Manual (2000). In Dragon # 307 (May 2003), which introduces a body template, with hydak bodak lima head as an example creature. It also appears in edition 3.5 in the Revised Monster Manual (2003) and again in the 4th edition, it appears in Monster Manual (2008).

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Boneclaw

boneclaw is an undead creature that can be used by Dungeon Masters as an ally or enemy of player character. In the game, they resemble half-skeletal and half skinless humanoids, with their muscles and muscles exposed. The most striking feature of the boneclaw is its claws; all three, reinforced nails appear to grow and shrink randomly between two and ten feet long, and sharp razor blades. They are built using secret magical rituals to hunt and kill sentient beings

Whether sadly ends the life of an innocent person, or because of being in the service of an astrologer or commanding them to do so, the purpose of the boneclaw at Dungeons & amp; Dragons is emptying a living thing with its claws. Though they often grow and retract as they please, Boneclaw can take full control of the length of his claws, and attacks by sneaking into the enemy's reach and then hitting with claws that grow at lightning speed, and piercing them through the heart.

Boneclaws speak common and, in the 3rd edition, Abyssal. They are evil in harmony.

Boneclaws in setting up a Forgotten Realms campaign created by Szass Tam to protect the Thayan enclave.

The Boneclaws at Eberron were created by Droamite's astrologers who worked for Sora Kell's daughter from the magical ogre.

Boneclaw appeared in the Monster Manual for 4th edition.

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Two Dungeons & amp; Dragons miniatures represent boneclaws. The first, called "Boneclaw", is a miniature Rare in Deathknell expansion. The second, also the rare one, is the "Boneclaw Impaler" in the expansion of Against the Giants.

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Brains in Jar

For a mind experiment, see Brain in a Vat.

Brain in a Jar simply, the corpse lives in a liquid bottle of preservative. It was introduced at Libris Mortis , supplements D & amp; D which specifically handles the undead.

It is a living brain in a dirty jar filled with preservation fluid with strong psionic ability.

The brain in the jar is a master of preservation - but where the alchemy preservatives leave, necromancy picks up. The animated brain in the bottle is, in fact, an undead creature. In addition, the brain in the bottle has a strong mental strength (psionic).

Just wiping out the zombie brains or other undead creatures and storing them in alchemical preservatives is not enough to make the undead brain with psionic abilities. Ritual extraction, spell formulations, and prescription alchemical preservation are the secrets that are closely guarded by only a few necromancers.

The creation of the brain in the pitcher is difficult and full of danger, because once his mental powers are fully developed, this undead creature is skillfully controlling the minds and thoughts of other creatures, especially living beings. It is unknown whether the brain in jars took over the astrologers who created it.

The brain in the Jar uses mainly psionic abilities to do what is less than the moving parts otherwise it will prevent: move itself, manipulate objects and environment, and fend off attackers. The main attack is Mind Thrust, an attack on the minds of other beings. In addition to this, it can also create a madman who miraculously or psychologically detects it, and it can control and rebuke other undead lives.


Corpse Gatherer

The Corpse Gatherer is an undead creature that emerges as a giant made of earth and rock. Upon closer examination, one can see tombstones, dead hands and head protruding from its part. The monster is basically an animated cemetery.

A corpse collector can swallow any creature in his grasp. The victim then takes damage that struck from the stone, tombstone, etc. In the body of the creature. It can also increase its mass by absorbing corpses.

When the mortuary collapses, the corpse will be destroyed into the remains of the component. The animated power of the corpse transforms these corpses into zombies.


Crimson Death

The crimson death is an undead creature at Dungeons & amp; Dragons fantasy role-playing game that dwells in swamps and swamps. It looked like a mist of fog that was vague like a human, with arms, body, and eyes glowing white. Her lower body slid into an unclear vapor. Red death is a crime that is always neutral. The red death is undead incorporeal. However, it can drain the blood from the creature it touches.

Red death first appeared (such as "Death, crimson") in the first edition of the original Monster Manual II (1983). Red death appears in the second edition of the Monstrous Compendium Forgotten Realms Appendix (1989), reprinted in the Horrible Manual under the "fog" entry. The red death appears in the third edition of Monster Manual II (2002).


Death Knight

In Dungeons & amp; Dragons and other fantasy role-playing games, a death knight (also known as doom knight or demon knight) is a formidable warrior who animates as an undead creature by the god of death, the god of evil, the king of devils, or other evil forces.. They are generally undead power leaders, often serving as the second leader of the Lich.


Devourer




Dracolich




Effigy

The sculpture is a undead hybrid of ghosts or ghosts and elements of fire, it is a covetous undead creature that hates living beings and lust after the life energy they have. He possessed the bodies of living beings and took over their lives, but in the end the body owned captured the fire from within from corruption, turned into a zombie burning, and destroyed, and Effigy had to find a new host.

A statue appears as a creepy, invisible humanoid form of evil and consists of a blazing flame. Her eyes glow white in a flickering fire from her body that is not strong, but lacks other facial features that can be seen. A clawed and fiery hand can also be made.

The preferred attack form of Effigy is to have a living body and then use this body to attack. A creature possessed with an effigy does fire damage, and has a touch of energy drain. A policy check can be made on an effigy to expel him from the host, or to prevent him from entering in the first place.


Flameskull




Ghost




Ghoul




Lich




Mohrg




Mummy




Nightshade




Shadow




Skeleton




Skeleton Warrior




Specter




Vampire

W2


Wrackspawn

The Wrackspawn is an undead creature. Wrackspawn was created/rose from the bodies of those killed in combat, tortured prisoners, or others who experienced extreme pain and bodily harm before death. Wrackspawn is very ugly: black muscles covered in blood; limbs bent in the strange direction; tortured and wailing expression; exfoliate from burning; and prominent bones and organs. They really have no mind, just looking to kill everyone they see with their bone spears (probably made of their own bones) to take revenge on what they might blame for their tormentors in life. Wrackspawn is too unreasonable to speak.

Mereka adalah Neutral Evil yang sejajar.


Wraith




Zombie




Undead lain

Undead lain dari edisi ke-3 Monster Manual II

  • Banshee (Mengerang semangat)
  • Bone Naga
  • Deathbringer
  • Famine Spirit
  • Gravecrawler
  • Jahi
  • Ragewind
  • Spawn of Kyuss
  • Makhluk Tercantik (template)

Undead lain dari v3.5 Monster Manual III

  • Bonedrinker
  • Charnel Hound
  • Deathshrieker
  • Tenggelam
  • Dust Wight
  • Swarm Ephemeral
  • Grimweird
  • Necronaut
  • Plague Spewer
  • Mummy Garam
  • Vasuthant

Undead lain dari v3.5 Monster Manual IV

  • Defacer
  • Necrosis Carnex
  • Plague Walker
  • Web Mummy
  • Peminum Vitreous

Undead lain dari v3.5 Monster Manual V

  • Blackwing
  • Menghantui
  • Phantom
  • Sanguineous Drinker
  • Skull Lord
  • Spectral Rider
  • Contoh Vampire
    • The Black Duke
    • Si Janda Merah

Undead lain dari edisi ke-3 Fiend Folio

  • Abyssal Ghoul
  • Bhut
  • Kepala Perayapan
  • Crypt thing
  • Setan: Blood Fiend
  • Huecuva (template)
  • Hullathoin
  • Quth-Maren
  • Symbiont (Ghostly Visage)
  • Swordwraith (template)
  • Ulgurstasta



Lihat juga

  • Tanpa Maut ( Dungeons & amp; Dragons )



Catatan




Referensi

  • Reynolds, Sean K. "Creature Catalog IV: Campaign Classics." Naga # 339 (Paizo Publishing, 2006).
  • Turnbull, Don, ed. Fiend Folio (TSR, 1981).
  • Masak, Monte. Kompendium Raksasa Planescape Compendium III (TSR, 1998).
  • Stephens, Owen K.C. "Ekologi Devourer." Naga # 355 (Paizo Publishing, 2007).
  • Bonny, Ed, Jeff Grubb, Rich Redman, Skip Williams, Steve Winter. Monster Manual II , Wizards of the Coast, 2002.
  • Reynolds, Sean K. "Enchiridion dari Fiend-Sage." Living Greyhawk Journal # 2 (Paizo Publishing, 2001).
  • Sargent, Carl. Dari Ashes (TSR, 1992).
  • Sargent, Carl. Ivid the Undying (TSR, tidak diterbitkan). Tersedia online: [1]
  • Gygax, Gary. Monster Manual (TSR, 1977).
  • Williams, Skip, Jonathan Tweet, dan Monte Cook. Monster Manual (Wizards of the Coast, 2000).
  • Cormanthyr: Empire of the Elves (zip)
  • Realmslore: Safeholds (Bagian Tiga)
  • Realmslore: Hari-Hari Tenang dari Storm Silverhand, Bagian Empat
  • Pengaturan Kampanye Realms Lupa
  • Kehilangan Empires of FaerÃÆ' »n
  • Iman dan Pantheon
  • Perpustakaan Cormanthyr yang Hilang
  • Elminster di Neraka
  • Monsters of FaerÃÆ' »n
  • Sea Devil's Eye
  • Lords of Darkness
  • Pool of Radiance

Source of the article : Wikipedia

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