Minggu, 17 Juni 2018

Sponsored Links

Dragon Age: Origins Review - YouTube
src: i.ytimg.com

Dragon Age: Origins is a role-playing game developed by BioWare and published by Electronic Arts. It was the first game in the Dragon Age franchise, and was released for Microsoft Windows, PlayStation 3 and Xbox 360 in November 2009, and for Mac OS X in December 2009. Set in Ferelden's fictional empire during the period civil disputes, the game puts players in the role of a fighter, mage, or mischievous who comes from an elf, human, or dwarf background. The player's character was recruited to Gray Wardens, an ancient order against the demonic forces known as "Darkspawn", and was tasked with defeating Archdemon who ordered them and ended their invasion. The game is played from a third-person perspective that can be shifted to a top-down perspective. Throughout the game, players meet with many friends, who play a major role in plot and game play.

BioWare describes Dragon Age: Origins as a "dark heroic fantasy" set in a unique world, and a spiritual successor to Baldur's Gate and Neverwinter Nights before them i franchise. The setting is inspired by The Lord of the Rings and A Song of Ice & amp; Fire , and described by BioWare as a mixture of high fantasy and low fantasy. Game development began in 2002 and BioWare employs over 144 voice actors, and rented Inon Zur to create a music game. The game console version development is outsourced to the Edge of Reality.

Origins received critical acclaim when released, with praise mostly directed at its story, setting, character, music and combat system. It sold over 3.2 million copies and 1 million pieces of downloadable content. Some year-end awards include Game of the Year and Best Role-playing awards from several game publications. BioWare released some sample content that can be downloaded after the initial launch of the game, the expansion package for the game titled Awakening in March 2010, and two sequels, Dragon Age II and Dragon Age : Inquisition , released in 2011 and 2014 respectively.


Video Dragon Age: Origins



Gameplay

Dragon Age: Origins is a role-playing game. The player is Gray Warden, part of the command of the elite fighter, whose job is to defeat Archdemon and save the world from a disaster event called Blight. Players create their own Gray Warden character, adjust gender and appearance and choose race and class. The available classes are soldiers, who perform powerful physical attacks; bastard, who performs stealth attacks and steals items from other characters; and magicians, who cast spells at enemies, make combo spells, and support other party members. The three race options are human, elf, and dwarf. The combination of classes and races determines which of the six different origins the player experiences: Dalish Elf, Dwarf Commoner, City Elf, Mage, Human Noble, or Dwarf Noble. This affects the way other in-game characters feel the player's character; for example, the Ordinary Dwarf would receive hatred and discrimination from other dwarves. However, all classes follow the same path after the completion of the original story.

During the game, players meet with various enemies, including giant spiders, darkspawn, ghosts, tree runs, and dragons. They also recruit friends, who accompany them and provide assistance in combat. These friends are usually controlled by artificial intelligence, with players customizable behavior through the "Tactics" menu, but players also have the option to switch between characters and can issue commands in real-time or pause the game to queue up the action. Colleagues who are not in active party players live in base camp, a hub where players can talk to their party members as well as buy new weapons, armor and equipment. In addition to the main story, players can learn more about Thedas world by collecting codices scattered throughout the game.

Using a third-person perspective, the battles in Origins are mostly similar to BioWare's previous games, Star Wars: Knights of the Old Republic . Players and friends in their party are involved in battles with weapons they have when targeted players or are noticed by hostile enemies. Players can swap weapons and perform special attacks during combat, but most of these attacks have a recharge time. Viewpoints can be moved from a third-person view to a top-down view, where friendly and hostile units are labeled with different colors to differentiate. At the end of the battle, the character's health and stamina, which strengthen the character's ability, are automatically replenished. When the enemy is defeated, the player collects the goods or loot from his corpse.

Players can enhance their Warden's character by gaining experience points through completing quests and defeating enemies. Each time a player level rises, they receive three points to spend on six character attributes. Strengths cause more damage, dexterity helps avoid attacks more often, determination increases stamina, magic increases spell damage or magic defense, cunning increases fighting tactics, and the constitution helps withstand attacks. Specialized skills, divided into four different aspects for each class, and specialization options, which offer class-specific skills, can also be unlocked by leveling up.

This game's dialog engine is the same as Mass Effect . Players can talk and interact with both party members and other characters that can not be played. The dialog tree offers several dialog options for players to choose from. Through the conversation, players can unlock unique quests and dialogs that reveal the knowledge of Dragon Age . It can also be used to persuade or intimidate other characters. Players often have to choose between moral ambiguous options, resulting in consequences affecting the game world and developments and can even lead to the death of a potential companion. Companions react to the player's choice through "approval system". When they do not like or object to the players' decisions, their consent declines, which may cause the companion to leave the party or even attack the Warden. Approval points may also be affected by prizes, which will increase the approval of each companion but each is intended for a particular partner. Some prizes, if given to the right character, start a cutscene and may even unlock the search. High approval ratings increase morale and provide bonuses for their combat skills. Significant approval ratings also allow the Warden to pursue romantic relationships with certain colleagues. The game's "reactivity interaction" system means that the way a player treats a friend affects approval ratings from other peers as well.

Maps Dragon Age: Origins



Synopsis

Settings

The game is set in Ferelden, one of the few countries in the world of Thedas fiction. The Devil's creature called Darkspawn lives in Deep Roads, an underground highway system created by old dwarves, deep beneath the surface of Thedas. Every few hundred years, Darkspawn swarms around the surface world in a movement known as Blight. Since the first Blight, Thedas relies on the legendary order of soldiers known as Gray Wardens to push Darkspawn back. Dragon Age: Origins started on the night of Thedas The Fifth Day.

Thedas is a world in which races and classes combine to determine social class. Fairies are often seen as second-class citizens by humans, while human nobles are treated with respect. Mages, on the other hand, are devoted by Chantry: they have access to the Fade, the subconscious which is the house of the spirit, and one oversleep in vigilance can cause them to be possessed by demons. The apostate witch, who lives outside Chantry's control, is considered very dangerous, and Chantry has a militant wing, the Templars, to search for them and subdue them in whatever way it takes. Dwarves live on Deep Roads, their kingdom is a shadow of what it used to be before the first Blight. Their society is rooted in a rigid tradition and caste system.

Character

Dragon Age: Origins is a player-controlled character whose biography and combat specialization are determined by the race and class chosen at the beginning of the game. While the player can choose his or her avatar's first name, the character is usually referred to as "The Warden" by other characters and game narration.

Many non-game player characters (NPCs) are companion characters, who appear throughout the game and can volunteer their services. Companions include Alistair, a Gray Warden who is reluctant to be heroic to sarcastic intelligence; Morrigan, a cynical but cynical black magician who paid little attention to social authority or custom; Leliana, a former member of Ferelden Chantry who had an optimistic and virtuous attitude that denied talent for espionage and combat; Sten, a proud but brave warrior of militaristic Qunari people who often questioned human ways; Oghren, a brutal dwarf chivalry whose love for alcohol only fits with his passion for violence and loyalty to his friends; Wynne, Elder Mage of the Circle, mother figure to party and strong physician; Zevran, an elf-like assassin of treasure, sex and innuendo; and the loyal Mabari War Hound, which players can name and use for scouts and battles. In DLC, Shale, a sarcastic Golem with mild ornithophobia that is a female dwarf in a previous life, is also available.

Beyond the companion character, the NPC is significant to the plot of Origins including Duncan, Gray Warden who recruits players; King Cailan, the naive and daring leader of Ferelden and the legendary son of King Maric; Queen Anora, Cailan's young and politically intelligent wife, with a commanding personality somewhat offset by her ambition and cruelty; and Flemeth, Morrigan's mother, a seemingly innocuous old lady, but actually a legendary dark wizard Fereldan.

The faceless Darkspawn mob is led by Archdemon Urthemiel, supposedly one of the Elder Gods of the Imperium Tevinter who is incarnate in the form of a strong and damaged dragon with complete control over darkspawn. The main game's main antagonists are Teyrn Loghain Mac Tir, the father of Queen Anora, a war hero who was once revered mad with ambition and paranoia; and Rendon Howe, the amoral and corrupt Arl of Amaranthine allied with the Loghain to advance his own ambitions. Loghain can be recruited as a "secret friend," but it will cause Alistair to leave the Warden.

Plot

One of the six originally defined stories starts the game, depending on the race and the player's character class. Each story ends with a meeting of players and goes with Duncan, commander Green Warden Ferelden who, when looking for a new recruit, selects the player as a potential candidate. Two trips to Ferelden's southern fortress, Ostagar, to join Cailan, King Ferelden, and his father-in-law, Loghain, a legendary general. The three leaders are planning to attack the haunting Darkspawn to stop the new Blight from Ferelden extraordinary. Duncan felt the influence of Archdemon, a god-like with a powerful Dragon body that commanded Darkspawn, who made this the first true Blight in over 400 years. Duncan emphasized the importance of defeating Blight before it could gain enough momentum to threaten the rest of Thedas.

Duncan initiates the player into Gray Wardens through a dangerous ritual called Join, which involves Darkspawn's blood circulation. The recipients, if they survive, are given the powerful Darkspawn essence, Taint, which gives them an imperfect connection to the mind of their nest to feel it. After surviving, the player (now nicknamed "The Warden") and fellow Gray Warden, Alistair, are in charge of lighting a flare at the top of the castle to signal Loghain men to fill Darkspawn horde wings. However, upon arrival, Loghain leaves the battlefield, leaving Cailan, Duncan, and their troops to be killed by Darkspawn, who controls Ostagar and begins advancing to southern Ferelden.

The Warden and Alistair were saved by Flemeth, a powerful magician living in a remote hermitage. Flemeth sent his daughter and his disciple, Morrigan, to accompany the Warden and Alistair in gathering new troops to fight Archdemon and stop Blight. Using the ancient Gray Warden agreement, the Warden crossed Ferelden to seek the help of the Magi Circle, Elf Dalish, the Orzammar Dwarves, and the soldiers at Redcliffe who were loyal to Arl Eamon. In addition, Alistair reveals that he is the illegitimate son of King Maric Theirin, Cailan's father, making him a contender for the now empty throne.

Meanwhile, Loghain returns to Ferelden's capital, Denerim, to tell his daughter, Queen Anora, about Cailan's death. Loghain Abu Warden's scapegoat for defeat in Ostagar and demanded the death of survivors. While Anora inherited his husband's authority, the Loghain quickly declared himself a regent and effectively ruled the kingdom, quickly becoming a brutal and tyrannical ruler determined to preserve power. Ferelden aristocrats rebelled against him, sparking a civil war that ended in an unconvincing deadlock, allowing Darkspawn to advance further into Ferelden without a fight.

Eamon then summoned Landsmeet among the Ferelden nobles to raise the kingdom against Darkspawn, where the Warden or party members defeated the Loghain in a duel. If Alistair defeats the Loghain, he will execute it. Otherwise, the Warden may make the Loghain executed or initiated into Gray Wardens (in this case he replaces Alistair as a party member and Warden). Depending on this and other decisions in the past, the Warden then settles which assumes the Ferelden throne (Alistair and/or Anora), with the option of marrying the opposite sex if a Noble Man.

The night before the final battle, the Warden learned that Gray Warden had to kill Archdemon to prevent him from releasing the demon essence of finding a new host in nearby Darkspawn. Its essence will be drawn to Taint, killing the Warden in the process. Morrigan then meets with the Warden and proposes a ritual that will see her pregnant child with a Warden. The Archdemon, after death, will instead be drawn to the child, born as a god-god with Taint, saving the Warden who killed him. Morrigan agrees to conceive the child on condition that he be allowed to raise it himself. The Warden can accept Morrigan's offer (if male), convince Alistair/Loghain to take part instead, or reject the proposal, which will cause Morrigan to leave the party.

The next day, the Warden and the new Ferelden army gathered together at Denerim, battling past the Darkspawn mobs, and finally conquered Archdemon above the highest tower of Denerim. If a ritual with Morrigan is performed, the Warden kills Archdemon, but if not, they must decide whether they or Alistair/Loghain do so and perish in the process. Their leader was killed, Darkspawn's troops withdrew from Denerim, marking the end of the Fifth Blang. The story ends with a ceremony attended by the citizens of Ferelden, where the Warden and their friends are honored for saving the kingdom. Finally, the details of the epilogue in the text and images of the consequences of the Warden's choice, including the future of Ferelden and the fate of his colleagues.

However, this epilogue is treated similarly to "rumors" in the game, and details in the epilogue may be incorrect or inaccurate, continuing the game tradition of most of the information conveyed by unreliable or imperfect narrators while also forgiving future games from retonning story.

Late Dragon Age: Origins Review - The Late Gamer
src: www.thelategamer.com


Development

Design

Dragon Age: Origins was created by Edmonton's studio of BioWare, the developer of Neverwinter Nights and Jade Empire . The first game demo development started in November 2002. It was officially revealed on E3 2004 just as Dragon Age and re-revealed as Dragon Age: Origins in July 2008, along with trailer new for this game. According to BioWare, they store any information about games that are hidden from the public, to improve game design and technology. Over 180 people work in the game, and full-scale production begins three years after the initial development of the game. The subtitle "Origins" was chosen to represent the six storyline of origin, returning BioWare to PC role-playing game, and beginning a new franchise. Origins is the spiritual successor to Baldur's Gate and Neverwinter Nights , in an effort to build a similar fantasy RPG without limitation or licensing issues. The similarities are mostly in game elements, such as real-time tactical battles; the game does not share the Dungeons and Dragons settings of the Baldur's Gate series and is otherwise set in the period in which the dragon is prevalent.

David Gaider, lead author for Origins , built this game world first before writing the plot. The team chose the "fantasy" arrangement because Dan Tudge, the game's director, thinks that BioWare is the best in the fantasy genre. In the first draft, there is no Darkspawn or Gray Wardens, and magicians are not allowed to use magic in the city. There are twelve different origin stories, including Human Commoner and Avvar, barbaric origin. However, most of them were eliminated because of "silly", which led to six stories being solved. Loghain was the first character created, while Ogre, dubbed "Fluffy", and a human with medium armor were the first enemies to be designed. The concept of Alistair and Morrigan is the next one to be made, as they play the greatest role in the game plot. Their creations are also much longer than other characters. Morrigan was originally understood to be similar to Flemeth, speaking strangely. However, Gaider is not satisfied and decides to rewrite his personality completely. As a result, he is designed as a "blunt" person who always rejects his mother. Finding the right voice actor for Morrigan takes the most of any character. The final version of the game features 68,260 lines of dialogue; Quality assurance testers for games allow cheats to bypass cutscenes and dialogue automatically during the trial.

Ray Muzyka, co-founder of BioWare, said that the team wanted to try something new but familiar to most players. They hope that Origins will redefine the genre to become The Lord of the Rings of the video game franchise. Greg Zeschuk, another BioWare co-founder, described the Dragon Age fantasy as among the high fantasy works of J. R. R. Tolkien and the low fantasy of George R.R. Martin. The goal is a "dark heroic fantasy" that suits the genre's appetite. Thus, while the game has a distinctive race of humans, fairies, and dwarfs, they are little changed from the ordinary nature of the three races, and races like the new lizard called Qunari are introduced. Some of the changes they do include reversing how certain races, like elves, are treated in other fictional worlds. While the elves are often portrayed as a high prestige race in fiction, Dragon Age: Origins presents them as human slaves, branded second-class citizens who hate mankind. This is extended to gameplay, where players can choose to discriminate against other races and may experience discrimination from others based on their choice.

BioWare recognizes that non-linear options are a unique element for video games in the entertainment industry. Zeschuk calls the many choices in "big" and "impacting" games, and the team designs many of them to become emotional and create a more personal experience for players. They deliberately avoid adding karmic systems, because the choices are designed to be ambiguous, with only players to judge whether they are good or bad. According to Muzyka, their goal is to make players sympathize with events and characters, connect with them to feel the real emotion. This vision challenges the team to balance many key aspects, such as the number of dialogs and animations in each cutscene, to create a credible scenario for players.

The team also hopes to handle romance in a more "mature" and "complex" way, with a true reflection on human relationships and reactions, not "teen sensitivity." This game has a sex scene, but without nudity. Muzyka added that it was the artistic choice and decision made by the team, not the Electronic Arts publisher.

While Origins is a single-player-only game, Muzyka describes it as a "social experience", considering its narration and pathway as an integral part of the game. The characters that players encounter, the items they collect, and the quests they receive and solve may be different, leading to a completely different experience. He also considers the way players explore the world and discover new areas as narrative explorations. Because each player has a different experience, they hope the players will collaborate to broaden their knowledge of the world. To that end, the team builds community sites as an online social environment for players to communicate. Players can share statistics and screenshots that are automatically created with the community.

​​â € <â €

The game features an orchestral soundtrack with a choir, used both in-game and during cutscenes. The soundtrack was recorded by a 44-piece orchestra show, recorded twice and combined to sound like an 88-piece orchestra. It was composed by Inon Zur and performed by Northwest Sinfonia. According to Zur, he deliberately made most of the soundtrack feel "dark", combining low brass and bass string instruments with ancient drums to express heroic and demonic feelings. One of the songs, "Leliana's Song", was compiled in less than 24 hours. The soundtrack was presented to a panel at Hollywood Music at the Media Interactive Conference in 2009 and performed as part of the 26 "A Night in Fantasia 2009" concert in Sydney, Australia, by the Eminence Symphony Orchestra.

The Origin contains a large number of recorded voice acts in the US and UK. Actors include Tim Russ, Steve Valentine, Kate Mulgrew, Simon Templeman, Mark Rolston, Tim Curry, Adam Howden, Nicola Bertram, and Claudia Black. In total, more than 140 voice actors work on the game. Most of these recordings become an ambient dialogue that takes place between non-player characters in adventure parties, adding to their backstories and providing more credibility to the characters. Mark Darrah, executive producer of BioWare, described the greatest character figures of any of their games at the time and hopes to use celebrities will add depth and complexity to the characters. The main protagonist does not act in a voice, because the team hopes that players will "reflect their own inner voice" when making a decision.

Release

While the game was originally intended for PCs, the console version was announced in 2008 by Game game publisher. Prior to the announcement, Zeschuk suggested that all franchises have "future consoles". The decision was made to bring the game to the console to introduce it to a wider audience. Mike Laidlaw, the main designer of this game, considers making the console version interface a challenge, as they have to convert the long and complicated longbar from the PC version to a slimmer interface that can use the same action by just pressing a few buttons. To that end, the team decided to map out six different actions together, and allow players to adjust the settings. Also, the console version does not allow the top-down view possible in the PC version.

The game was originally to be released in early 2009 for Microsoft Windows, and later for PlayStation 3 and Xbox 360. The team partnered with Edge of Reality to develop game console versions. However, the release date was pushed into the second half of the year to have a simultaneous launch. BioWare announced that the game will be released on October 20, 2009, but pushed it back to November 6, 2009, as the team wanted extra time to complete some last-minute decisions. The PlayStation 3 version at one point was delayed until November 17 but eventually launched along with other versions. The Mac version of the game, developed by TransGaming, was released on December 21, 2009.

In addition to the standard version, other editions of Origins are made available for purchase. The Collector's Edition comes in SteelBook with different artwork. Like the standard edition, Collector Edition includes a free exchange code to get free and Blood Dragon Armor DLC but also displays three additional in-game items, a bonus disc with documentary creation, art concept, trailer, original soundtrack game, and Ferelden fabric map. "Ultimate Edition", was released on October 26, 2010, including basic games, expansion kit Awakening , and all 9 DLC packages.

The Dragon Age Character Creator was released on October 13, 2009, allowing players to create characters first and import them into full games upon release. BioWare also released the "developer-grade" toolset to allow for extensive modification and customization of PC gaming versions. Players can use this tool to create new campaigns, search, cinematic, and lip sync.

On November 26, 2009, Electronic Arts announced a competition called Dragon Age: Warden's Quest . Contestants form a four-member group and compete to explore the gaming world, with the winning group receiving $ 12,500. Representatives from Hungary won the contest, followed by a group called Bioware Community, Canada and a group from Poland. On March 9, 2011, Electronic Arts announced that players previously booked Darkspore will receive a free copy of Origins . In 2012, to celebrate the first anniversary of Electronic Arts's own digital distribution software, Origin, this game is made free to download with the limited Battlefield: Bad Company 2 and Spore limited. time. On October 8, 2015, it becomes free to download again for a limited time as part of On the House program from Origins.

Downloadable content

BioWare announced that it will support games with downloadable content for at least 2 years. DLC packages are both story-based and content-based, and are added in elements cut from basic games, such as Shale, a Golem companion. A crossover with Mass Effect 2 , an item called Blood Dragon Armor , is also available for purchase.

Dragon Age: Origins (PC): Amazon.co.uk: PC & Video Games
src: images-eu.ssl-images-amazon.com


Reception

Critical reception

Dragon Age: Origins received critical acclaim from major video game critics after its launch. Although this game is considered almost identical on all platforms, differences in user interface, graphics performance, and online content delivery have pushed PC versions for better review than PlayStation 3 and Xbox 360 versions; Metacritic rated PCs, PlayStation 3, and Xbox 360 versions of games with scores of 91, 87, and 86, respectively.

Game settings are well received by critics. Giant Bomb's Dave Snider thinks the arrangement feels traditional because of the presence of dwarves and elves, but the beautiful world is executed. He also appreciated the little touches BioWare added to the world, noting the "French pitched accent" of the Orlesian Kingdom man. He added that the six original stories and their unique dialogues and references throughout the game made the world feel cohesive. Kevin VanOrd from GameSpot made similar comments, stating that new ideas added to a familiar world make it feel original and new. However, Jeff Haynes of IGN says that the origin story is inconsistent, with the missteps that make the world, while "rich and sharp", feel less trustworthy. Joe Juba from Game Game writes that the world is well aware with a deep history, which makes the game addictive, as players can feel the interest of their Warden in the world.

The story and character of this game also received praise. Snider said that the story is driven by the character and that the choices presented in the game were difficult, making him regret some choice for weeks after completing the game. He added that the game's main mission was well written, and its quality was driven by exceptional sound acting; he called Claudia Black's performance as Morrigan one of the best in the game. VanOrd praised the game's story, saying that it's easy to remember and made with care, succeeding in making players care about the world and game characters. He added that the development of a deep character makes every choice "essential". GameRadar thinks that the Warden's story and look feels generic, but the story becomes even more exciting as it develops. Nick Tan from Game Revolution likes the banter among his friends as a funny speed change in the game. Gerald Villoria from GameSpy praised the exclusion of the moral system to make the characters feel more complex. Juba wrote that the story is good but predictable, not straying away from standard fantasy stories. Wesley Yin-Poole from VideoGamer.com called the story memorable, saying it "left the itch in your mind", and has attracted players to return to the game "like an addict looking for help."

As for the battle of the game, Snider calls it slim but says that players who do not want to use mechanical pauses will not be able to appreciate the game, because the battle requires both patience and strategy. He likes a third-person view of the game more than a top-down view, saying that being able to see the sky makes the environment feel more complicated, and praises the high difficulty of boss battles, which task players to manage their stamina with caution. The conclusion is that Origins "feels like a real setback to the good old days of PC-epic roles." VanOrd says that the battle system is easily recognizable to players who have played other RPGs developed by BioWare. He added that players can have fun switching between characters, and agree that the game has created a thrilling boss battle. He praised the choice to restore health and stamina immediately after the battle, as it accelerates the speed and flow of combat. Tan also praised the battle, finding it a better system than any other BioWare RPG, but disliking the fact that characters can not get into the water. Juba praised the amount of space for players to experiment with new skills and abilities, adding that the focus and attention needed made the battle very satisfying.

The graph of this game received mixed reviews. VanOrd was not impressed, stating that the neighborhood does not look good viewed from a top-down perspective, but he praised the art style and some of the landmark "eye-catching" games. Tan loves a varied and unique environment, saying that each level feels "broad" and is full of detail. Villoria found her visual qualities to be less compared to Mass Effect 2 , adding that the facial animation can feel wood at any given time. However, he found a useful and satisfying battle animation. He further criticized the sex sequence as "off-putting". Yin-Poole said that the game's graphics are boring and generic, and called the "anti-climate" sex scene and executed poorly. Both Villoria and Yin-Poole feel that the development time of six years is too long, considering the mediocre gaming graphics.

GamesRadar estimates that there are over 80 hours of content available in the game. Villoria calls the world interesting, and the replay value is very high, because players can play the story repeatedly with different origins. Juba agrees, as did Yin-Poole, who added that the way friends react to the players' decisions, as well as six origin stories, significantly extends the longevity of the game.

Sales

Dragon Age: Origins is above the Steam sales chart on November 10, 2009. The Digital Deluxe version of the game is ranked first, with the standard edition ranked second. The Xbox 360 version of this game is the ninth best-selling game in the US according to the NPD Group, which sells about 362,100 copies. According to John Riccitiello, CEO of Electronic Arts, the company is very satisfied with the sale of Origins ; more than 1 million DLC packages for games were sold before the end of 2009. In February 2010, Electronic Arts announced that more than 3.2 million copies of the game had been sold.

Accolades

Origins has received recognition from several game publications for its achievements. Interactive Arts Academy & amp; Science named it "Game Role-Playing/Massively Multiplayer of the Year 2009". At the 2009 Spike Video Game Awards, Dragon Age: Origins received the Best PC Game and Best RPG award. It was chosen as the PC Game of the Year, the Best Xbox 360 RPG of the Year, The Best Story of the Year, and the Best PC Role-Playing Game of the Year by IGN. This game also received the Best PC Game from the Giant Bom Award 2009 and Game of the Year 2009 and RPG of the Year from the US. PC Gamer . In 2010, this game was included as one of the titles in the book 1001 Video Games You Must Play Before You Die .

Dragon Age: Origins (PS3): Amazon.co.uk: PC & Video Games
src: images-na.ssl-images-amazon.com


Franchise

Although the name "Origins" implies that the game will be the start of a new franchise, the team does not expect the game to be successful and never planned for a sequel. Because of its success, this game produces Dragon Age franchise which consists of video games, comics, and novels. The game sequel, Dragon Age II , was announced on July 9, 2010, with the aim of bringing improved graphics and fighting for the franchise. Dragon Age II is set in a ten-year period and features a new standard protagonist, Hawke, and a new local in the world of Dragon Age, the city of Kirkwall. Players can transfer storing data from Dragon Age: Origins to the sequel; decisions made by players during Dragon Age: Origins are referenced while playing Dragon Age II .

The third installment of the series, titled Dragon Age: Inquisition , was announced on September 17, 2012. In the Inquisition, players take on the role of Inquisitors and must unite Ferelden and Orlais to defeat the ancient Darkspawn called Corypheus. The game was released on November 18, 2014, and in addition to the original three gaming platforms, it brings Dragon Age franchise to the eighth generation of video game consoles: PlayStation 4 and Xbox One.

Free mobile games to play, Heroes of Dragon Age , released in 2013.

Dragon Age: Origins (2009)
src: m.media-amazon.com


References


Dragon Age: Origins | PC HD Gameplay - YouTube
src: i.ytimg.com


External links

  • Official website at Wayback Machine (archived August 19, 2010)

Source of the article : Wikipedia

Comments
0 Comments